Outcast: 'A Darkness Surrounds Him' Review

Robert Kirkman's latest show gets off to a flawed start.

Confirmed: John Boyega to Star in 'Pacific Rim 2'

Boyega joins the sequel hot off the success of Star Wars: The Force Awakens.

Box Office: Ninja Turtles 2 Suffers in Anti-Sequel Summer

TMNT 2 is the latest sequel to bring in some disappointing numbers.

Review: Eye in the Sky

Gavin Hood's military drama is an impressive achievement.

Showing posts with label Game Reviews. Show all posts
Showing posts with label Game Reviews. Show all posts

Wednesday, 15 August 2012

Playstation Vita (Wi-Fi) Review

Sony's new handheld is a complete powerhouse. It has many functions, amazing graphical capability and is an intimidating rival to Nintendo's 3DS. I'm going to be going through every aspect of the Vita in this review, and hopefully give you everything you need to know. If I miss anything out, feel free to comment or ask questions. You can also tweet me @_thenetwork - Let's get started.

The Look and Feel of the Vita:

Getting your Vita out of the box for the first time is a very nice experience. The system is sleek shiny and just looks really nice. Once you've had your hands on it for while however, you'll notice the smudges. These can be wiped away with a cloth or the bottom of your T-Shirt, but they're still a little annoying.
This little problem aside though, the Vita is a very nice looking handheld. And it feels comfortable as well. While I felt the PSP got a little uncomfortable to hold after a while, the Vita can be played for long sessions and not get painful. While at first I found the system fairly heavy for a portable, after a month of owning it I can honestly say that it feels rather light, especially considering everything it can do.


What else helps the Vita stay comfortable is the well placed buttons and joysticks, which make it feel natural - basically like using a PS3 controller except with better placed triggers. And the touchscreen/pad are also easy to use during gameplay sessions, but I'll talk about them a bit later.

The Camera(s)

Much like every portable now days, the Vita comes with it's own camera - a front and rear one. These were a nice addition and great for pictures and video when your messing around with friends, or playing with Vita's AR Cards and other augmented reality games. However, if you want a high quality, HD camera then you might want to look elsewhere. The Vita's camera does the job, but probably won't satisfy aspiring photographers.

Screen/Touchscreen/Touchpad

The Vita's screen is beautiful. It's capable of some breathtaking graphics (see next section), and the touchscreen and touchpad open up some creative opportunities for game developers. Whether they'll make the most of these opportunities is another thing entirely.
The touchscreen is multi-touch, and on the whole is very responsive. There are times in games like Uncharted: Golden Abyss where the touchscreen lets you down - but these are rare, and in general the screen is very reliable.
The touchpad also works well, but takes some getting used to. Also, while it has been put to work on some of the Vita's minigame collections such as Little Deviants, and Frobisher Says, I'm not sure if there's much actual use for it.


And while the screen looks sleek when playing indoors, if you play outside in the sun - you can barely see anything. This is annoying, but can be helped by turning up the brightness. But of course that will cost you some battery life (which I'll talk about later).

Graphics

The Vita's graphics are possibly it's biggest selling point - and for good reason. The graphics are undeniably impressive, delivering near console experiences when on the move. Games like Uncharted and Ultimate Marvel vs. Capcom 3 are particularly impressive. If you buy into the Vita for the graphics, I doubt you'll be disappointed. But such a powerful system, can't possibly have good battery life, can it?


Battery Life

Well, yes and no. The Vita's battery life isn't going to amaze anyone. At 3-5 hours (depending on the brightness setting), it isn't incredible. But, when you think about the graphics along with the other things the Vita offers (see below), it really isn't that bad. While it would be nice to have a little longer, I found that the 5 hours was more than enough for my gaming on the go.
The Vita takes around 2 hours to fully charge, which is a fairly normal time frame and fairly similar to the 3DS.

Other Functions

Like most handhelds nowadays, the Vita doesn't just game. Here's a few of the other functions and apps available on Vita.

Music: Putting music onto your Vita is refreshingly easy and the playback is good. It may never replace your iPod, but if you just want to bring one device out with you rather than numerous - it does the job.

Video: You can also watch videos on your iPod. Be it by renting or buying the latest releases over the PSN Store or adding the videos from your computer onto your Vita. Like with the music, videos are fairly easy to add to the system and play well.

Browser: The Vita's browser is quite fast, but not very powerful. If your looking for a browser that uses flash, look elsewhere (however, the free YouTube app may fill that gap in functionality). But it does do the job, running fairly smoothly even with multiple tabs open, however it has crashed on me once or twice.

YouTube: Speaking of the YouTube app, the app is another worthy edition to the list of the Vita's functions. The app is again fairly basic you can sign into your account, but your account only. If you want to switch accounts then hard luck, you can't do it. There's also no option to view YouTube channels, or any advanced search options - but I shouldn't be too negative, because the YouTube App is probably the one I use most out of all these functions. If you want to view your subscriptions latest videos it's a very handy app to have, even if there are some buffering problems every now and then.

Facebook: The Facebook app in my opinion is the weakest of the Vita's app library. In a time where smartphone's have very functional apps for your social media accounts, the Vita's version feels very primitive.  It also doesn't help that it's incredibly slow.

There are also other apps such as Twitter, and Skype.

Games Library (as of Summer 2012):

Considering that the Vita is still very early in it's life, it's games library really isn't that bad. It's hard to deny that there haven't been a huge amount of releases in the last few weeks, but there have been quite a few gems already released including: Rayman Origins, Wipeout 2048, Uncharted, Metal Gear, Gravity Rush and Lumines as well as downloadable titles such as Plants vs. Zombies and Super Stardust Delta among many others.


And, currently the outlook looks good with Call of Duty, Assassin's Creed, LittleBigPlanet, and Playstation All-Stars all set for release by the end of the year.

Price:

The price will be the big factor that holds most people back from buying a Vita. At £229.99 ($249 in the US), the Vita is an investment - add on the price of the necessary memory card and those all important games and things look even worse. Ultimately then, I can't make the decision for you. But, if you're a lover of handheld gaming with some extra cash laying around then the Vita might be for you.

THE VERDICT

The Playstation Vita is a very strong device. It plays games with console-quality graphics, has a lot of extra functions, and a beautiful feel to it. But the high price tag, and underwhelming battery life really means that the decision of whether or not to buy one, kind of depends on how much you love your handheld gaming. But whether you buy it or not, the fact remains that the Vita is one impressive handheld.


Sunday, 18 September 2011

Child of Eden X360 Review

Child of Eden at the very least is something to look at. A spiritual successor to Rez, it's graphics consist of brightly coloured enemies, explosions and environments - some can really take your breath away.

Child of Eden takes place years in the future when our world is the Internet (only now it's called Eden). Lumi (a young woman) was the first person to be born out of the Internet and so she is the Child of Eden. But Eden is under attack by viruses, and it's your job to destroy those viruses! In that sense Child of Eden is a Rhythm-Action-On-Rails-Shooter!
That's about as deep as the story goes! But this game was never going to be about story. It's about fun. And in that sense it succeeds for the most part. It's a fun game that can be played with an X360 Controller or with Kinect. I went with the Kinect option for the most part. It's not particularly superior, but after spending £130 on Kinect I wanted something to use it with! And for the most part it works well. Using your right and left hands to use different guns is a system that works usually, but when things get more manic at the end of each level, problems occur. And the amount of Kinect-related deaths you get can be pretty infuriating. 


But, that's not to say it's bad on Kinect. There is fun to be had through using Microsoft's motion sensor, it's just that maybe the controller is the more accurate way to go.

The main issue people seem to have with this game is its length - and yes it's not the longest game in the world by a long shot. With only 5 levels it is what many would call short. But it's not too unreasonable. The levels each offer a challenge and so can require playing through multiple times, and if you're a fan of high scores then you're in for a treat! Not to mention the different difficulty levels. I thought it lasted long enough to avoid being a rip-off.

One thing I didn't like about this game, and one thing that may put people off is the lack of checkpoints. If you're anything like me you will find yourself getting to the tail-end of a level, dying, and being sent to the very beginning again, this is one of the most annoying things that can happen in gaming - and it will happen here!

There is a mode titled 'Feel-Eden' in which you can play through levels without taking any damage, but having no danger at all ends up making things a little boring.

Although that doesn't stop it from being a good game. At the end of the day this is a fun game, and something that will stop your Kinect from gathering dust for a little while. And due to poor sales, it can be picked up cheap pre-owned and it's even being packaged with new Kinect sensors along with Kinect Adventures, so there has never been a better time to pick it up if you can get past the sometime inaccurate Kinect controls, and an annoying lack of checkpoints. It's by no means perfect, but it is one of the more interesting uses of Kinect on the market.


Sunday, 4 September 2011

Portal 2 Review

The original Portal was an awesome albeit short XBLA/PC/The Orange Box title. It saw you completing many puzzles in an abandoned facility (Aperture Laboratories) with no one but an AI called GLaDOS helping you through. After the promises of cake went unfulfilled and instead you nearly get incinerated - it doesn't take much to realise that GLaDOS is evil so you go into her lair and destroy her.


Portal 2 opens with you back in the facility after many, many years. Stephen Merchant is there to greet you and is suitably hilarious. JK Simmons and Ellen McLain also provide voices and are both excellent. In fact that's the first thing I should praise about this game - the writing is superb from start to finish. This is the funniest game I have ever played - and that is in no way an exaggeration.

You do the first couple of puzzles from the first game at the beginning - although those clean, glossy, white walls you'd expect from a laboratory have been replaced with a filthy building that's completely fallen apart featuring overgrown plants and grime. It's a great way to show the degeneration that can take place without GLaDOS's genius behind the scenes.
I'm not going to spoil any story elements - because the story is incredible - but basically you get your portal device and get back to GLaDos's lair where she is accidentally re-booted. That's when bad things start to happen.

The new overgrown Aperture...
The game consists of some genius puzzles with loads of new elements such as gels, "aerial faith plates", "thermal discouragement beams" and other hilariously named complications. These keep the puzzles feeling fresh and new and never repetitive. Somehow, the brains at Valve manage to make the puzzles challenging, but never too hard to complete which is impressive as it keeps the game fair and fun.
At the same time Valve manage to tell the backstory of the eerie Aperture Science facility. It's an awesome thing to see - going all the way back to the 60's and then back to present day. There's a lot of great character development and big reveals that I won't ruin, but I will say that the story is one hell of a ride.

The most incredible part of the story is how it makes you feel for all the characters. Chell doesn't speak and yet you still appreciate her courage and determination. GLaDOS is an artificial intelligence and a monster and yet here she comes across almost human. And this continues to the ending which is an absolutely beautiful way to finish - it's rare that a game this generation makes you feel emotional but this game totally did.

The graphics aren't anything too breathtaking - Valve are still using the same old Source Engine - but honestly, it doesn't matter. Portal 2 is a game that doesn't need graphics like Crysis 2 - it has far too many other winning elements!

After the Single Player there's the Co-Op - which is just as clever. There is the option to play splitscreen or online as the two robots. Atlas and P-Body. The two robots have a lot of character - it's hard not to love them. The best thing about the Co-Op is that you are so dependent on your partner. The puzzles are cleverly done so that if only one of you is doing the work - you just can't proceed. While the story in this mode isn't as well done or engaging, it's still a lot of fun.
However, because you are so dependent on your partner, you may only be able to enjoy this mode if you have someone reliable to play it with, so that's something to consider.